AI Insights · Timothy · April 2023
Top 5 Character Collection Games on Android in Australia - Q1 2023
In Q1 2023, the top character collection games on Android in Australia showed varied performance in terms of downloads, revenue, and active users, with notable trends for each title.
In Q1 2023, the top character collection games on Android in Australia exhibited diverse performance trends. Below is a detailed look at the weekly downloads, revenue, and active users for each game based on data from Sensor Tower.
Mob Control
Throughout the quarter, weekly revenue for this game from VOODOO showed a positive trend, starting at around $2.6K and peaking at $5K in mid-February. Downloads experienced a high of 21.5K in late January but declined to 5.8K by the end of March. The game had a strong start with 38.8K active users in late January but saw a decrease to 16.9K by the end of the quarter.
Subway Surfers
SYBO Games' title showed a mixed trend in weekly revenue, with a high of $1.2K in mid-January and a low of $307 in early February. Downloads were relatively stable, ranging between 4.3K and 7.5K. Active users peaked at 116.9K in late December but decreased to 75.9K by the end of March.
MONOPOLY GO!
This game from Scopely saw a significant increase in weekly revenue, starting at $1.6K in early March and rising to $39.7K by the end of the month. Downloads also showed an upward trend, peaking at 20.2K in mid-March. Active users increased steadily, reaching 18.2K by the end of the quarter.
Top War: Battle Game
RiverGame's title maintained a strong weekly revenue, peaking at $45.8K in late February. Downloads saw a notable high of 17.7K in early January but declined to around 1.7K by the end of March. Active users started at 34.1K in early January and dropped to 5.8K by the end of the quarter.
Frozen City
Century Games PTE. LTD.'s game showed consistent weekly revenue, peaking at $17K in late December and maintaining around $14.3K towards the end of March. Downloads peaked at 8.8K in early January but decreased to 2.7K by late March. Active users were stable, starting at 4.3K in late December and reaching 9.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.